Files
nuxt-frontend/app/pages/(protected)/catalogo/[id_ou_slug].vue

554 lines
24 KiB
Vue

<template>
<div
class="relative min-h-screen overflow-x-hidden bg-[#f5f5f5] px-3 py-8 font-sans text-[#0c0a09] sm:px-4 md:px-6 md:py-12 xl:px-8 xl:py-16">
<div
class="pointer-events-none absolute left-1/2 top-8 h-[460px] w-[min(92vw,820px)] -translate-x-1/2 rounded-[48px] bg-[radial-gradient(circle_at_20%_30%,rgba(196,184,232,0.6),transparent_28%),radial-gradient(circle_at_72%_24%,rgba(244,197,168,0.5),transparent_30%),radial-gradient(circle_at_52%_78%,rgba(167,229,211,0.56),transparent_34%)] blur-2xl"
aria-hidden="true"></div>
<main class="relative mx-auto grid w-full min-w-0 max-w-[800px] gap-6 md:gap-8">
<header class="flex flex-col gap-5 sm:flex-row sm:items-center sm:justify-between">
<p
class="m-0 inline-flex rounded-full bg-[rgba(196,184,232,0.6)] px-3 py-1 text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#0c0a09]">
Catálogo
</p>
</header>
<div v-if="isLoading" class="grid gap-4" role="status" aria-live="polite">
<div class="h-48 animate-pulse rounded-2xl bg-[#f0efed]"></div>
<div class="h-8 w-2/3 animate-pulse rounded-xl bg-[#f0efed]"></div>
<div class="h-4 w-1/3 animate-pulse rounded-xl bg-[#f0efed]"></div>
<div class="h-24 animate-pulse rounded-xl bg-[#f0efed]"></div>
</div>
<div v-else-if="errorMessage"
class="rounded-xl border border-red-200 bg-red-50 px-4 py-3 text-[15px] leading-[1.47] tracking-[0.15px] text-red-700"
role="alert">
{{ errorMessage }}
</div>
<template v-else-if="game">
<div
class="min-w-0 overflow-hidden rounded-2xl border border-[#e7e5e4] bg-white shadow-[0_4px_16px_rgba(0,0,0,0.04)]">
<div v-if="game.images?.header" class="relative h-48 w-full overflow-hidden bg-[#f0efed] sm:h-64">
<img :src="game.images.header" :alt="game.title" class="h-full w-full object-cover" />
</div>
<div class="grid min-w-0 gap-6 p-4 sm:p-5 md:p-6 xl:p-8">
<div class="flex min-w-0 flex-col items-start justify-between gap-4 lg:flex-row">
<div class="grid min-w-0 gap-2">
<h1
class="min-w-0 break-words font-serif text-[28px] font-light leading-[1.1] tracking-[-0.64px] text-[#0c0a09] sm:text-[32px]">
{{ game.title }}
</h1>
<p class="text-[15px] leading-[1.47] tracking-[0.15px] text-[#777169]">
{{ game.developer }}
</p>
</div>
<div class="flex w-full flex-col gap-2 sm:w-auto sm:flex-row sm:flex-wrap">
<button type="button" :disabled="togglingFavorite"
:aria-label="isFavorited ? 'Remover dos favoritos' : 'Adicionar aos favoritos'"
@click="toggleFavorite"
class="inline-flex min-h-9 items-center justify-center gap-2 rounded-full border border-[#e7e5e4] px-4 py-2 text-[13px] font-medium transition hover:bg-[#f0efed] disabled:cursor-not-allowed disabled:opacity-50">
<Icon :name="togglingFavorite
? 'mdi:loading'
: isFavorited
? 'mdi:heart'
: 'mdi:heart-outline'
" :class="[
'text-sm',
togglingFavorite
? 'animate-spin text-[#777169]'
: isFavorited
? 'text-rose-500'
: 'text-[#777169]'
]" />
<span>{{ isFavorited ? 'Favoritado' : 'Favoritar' }}</span>
</button>
<button v-if="!isEditing" type="button" @click="startEditing"
class="inline-flex min-h-9 items-center justify-center gap-2 rounded-full border border-[#e7e5e4] px-4 py-2 text-[13px] font-medium text-[#0c0a09] transition hover:bg-[#f0efed]">
<Icon name="mdi:pencil-outline" class="text-sm" />
Editar
</button>
<div v-if="confirmingDelete" class="flex flex-col gap-2 sm:flex-row">
<button type="button" :disabled="isDeleting" @click="deleteGame"
class="inline-flex min-h-9 items-center justify-center gap-1 rounded-full bg-red-50 px-4 py-2 text-[13px] font-medium text-red-600 transition hover:bg-red-100 disabled:opacity-50">
<Icon :name="isDeleting ? 'mdi:loading' : 'mdi:check'" class="text-sm"
:class="isDeleting && 'animate-spin'" />
Confirmar
</button>
<button type="button" @click="confirmingDelete = false"
class="inline-flex min-h-9 items-center justify-center rounded-full border border-[#e7e5e4] px-4 py-2 text-[13px] font-medium text-[#777169] transition hover:border-[#0c0a09]">
Cancelar
</button>
</div>
<button v-else type="button" @click="confirmingDelete = true"
class="inline-flex min-h-9 items-center justify-center gap-2 rounded-full border border-[#e7e5e4] px-4 py-2 text-[13px] font-medium text-[#777169] transition hover:border-red-300 hover:text-red-600">
<Icon name="mdi:trash-can-outline" class="text-sm" />
Deletar
</button>
</div>
</div>
<div v-if="!isEditing" class="grid gap-6">
<div>
<p class="mb-1 text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#777169]">
Descrição
</p>
<p class="text-[15px] leading-[1.6] tracking-[0.15px] text-[#0c0a09]">
{{ game.description }}
</p>
</div>
<div class="grid min-w-0 gap-5 lg:grid-cols-2">
<div>
<p class="mb-2 text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#777169]">
Gêneros
</p>
<div class="flex min-w-0 flex-wrap gap-1.5">
<span v-for="genre in game.genres" :key="genre"
class="inline-flex items-center rounded-full bg-[rgba(196,184,232,0.4)] px-2.5 py-1 text-[12px] font-semibold uppercase leading-none tracking-[0.8px] text-[#0c0a09]">
{{ genre }}
</span>
</div>
</div>
<div>
<p class="mb-2 text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#777169]">
Plataformas
</p>
<div class="flex min-w-0 flex-wrap gap-1.5">
<span v-for="platform in game.platforms" :key="platform"
class="inline-flex items-center rounded-full bg-[rgba(167,229,211,0.5)] px-2.5 py-1 text-[12px] font-semibold uppercase leading-none tracking-[0.8px] text-[#0c0a09]">
{{ platform }}
</span>
</div>
</div>
</div>
<div v-if="
game.system_requirements?.cpu ||
game.system_requirements?.gpu ||
game.system_requirements?.ram
" class="rounded-xl border border-[#e7e5e4] bg-[#fafafa] p-4">
<p class="mb-3 text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#777169]">
Requisitos de sistema
</p>
<dl class="grid gap-2">
<div v-if="game.system_requirements.cpu" class="flex gap-3">
<dt class="w-10 shrink-0 text-[13px] font-semibold text-[#777169]">CPU</dt>
<dd class="min-w-0 break-words text-[13px] text-[#0c0a09]">
{{ game.system_requirements.cpu }}
</dd>
</div>
<div v-if="game.system_requirements.gpu" class="flex gap-3">
<dt class="w-10 shrink-0 text-[13px] font-semibold text-[#777169]">GPU</dt>
<dd class="min-w-0 break-words text-[13px] text-[#0c0a09]">
{{ game.system_requirements.gpu }}
</dd>
</div>
<div v-if="game.system_requirements.ram" class="flex gap-3">
<dt class="w-10 shrink-0 text-[13px] font-semibold text-[#777169]">RAM</dt>
<dd class="min-w-0 break-words text-[13px] text-[#0c0a09]">
{{ game.system_requirements.ram }}
</dd>
</div>
</dl>
</div>
<div class="flex items-center gap-2">
<span :class="[
'inline-flex items-center gap-1.5 rounded-full px-3 py-1 text-xs font-semibold uppercase tracking-[0.8px]',
game.active ? 'bg-emerald-50 text-emerald-700' : 'bg-[#f0efed] text-[#777169]'
]">
<span :class="[
'h-1.5 w-1.5 rounded-full',
game.active ? 'bg-emerald-500' : 'bg-[#d6d3d1]'
]"></span>
{{ game.active ? 'Ativo' : 'Inativo' }}
</span>
</div>
</div>
<form v-else class="grid gap-5" @submit.prevent="saveEdit">
<div v-if="editError"
class="rounded-xl border border-red-200 bg-red-50 px-4 py-3 text-[15px] leading-[1.47] tracking-[0.15px] text-red-700"
role="alert">
{{ editError }}
</div>
<div class="grid gap-1.5">
<label
class="text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#777169]">Título</label>
<input v-model="editForm.title" type="text"
class="w-full min-w-0 rounded-xl border border-[#e7e5e4] bg-[#fafafa] px-4 py-2.5 text-[15px] text-[#0c0a09] outline-none transition focus:border-[#0c0a09] focus:bg-white" />
</div>
<div class="grid gap-1.5">
<label
class="text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#777169]">Descrição</label>
<textarea v-model="editForm.description" rows="3"
class="w-full min-w-0 resize-none rounded-xl border border-[#e7e5e4] bg-[#fafafa] px-4 py-2.5 text-[15px] text-[#0c0a09] outline-none transition focus:border-[#0c0a09] focus:bg-white"></textarea>
</div>
<div class="grid gap-1.5">
<label
class="text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#777169]">Developer</label>
<input v-model="editForm.developer" type="text"
class="w-full min-w-0 rounded-xl border border-[#e7e5e4] bg-[#fafafa] px-4 py-2.5 text-[15px] text-[#0c0a09] outline-none transition focus:border-[#0c0a09] focus:bg-white" />
</div>
<div class="grid min-w-0 gap-5 xl:grid-cols-2">
<div class="grid gap-1.5">
<label
class="text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#777169]">Gêneros</label>
<input v-model="editForm.genresRaw" type="text" placeholder="Separe com vírgula"
class="w-full min-w-0 rounded-xl border border-[#e7e5e4] bg-[#fafafa] px-4 py-2.5 text-[15px] text-[#0c0a09] outline-none transition focus:border-[#0c0a09] focus:bg-white" />
</div>
<div class="grid gap-1.5">
<label
class="text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#777169]">Plataformas</label>
<input v-model="editForm.platformsRaw" type="text" placeholder="Separe com vírgula"
class="w-full min-w-0 rounded-xl border border-[#e7e5e4] bg-[#fafafa] px-4 py-2.5 text-[15px] text-[#0c0a09] outline-none transition focus:border-[#0c0a09] focus:bg-white" />
</div>
</div>
<div class="grid min-w-0 gap-5 xl:grid-cols-2">
<div class="grid gap-1.5">
<label
class="text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#777169]">Thumbnail
URL</label>
<input v-model="editForm.thumbnail" type="url"
class="w-full min-w-0 rounded-xl border border-[#e7e5e4] bg-[#fafafa] px-4 py-2.5 text-[15px] text-[#0c0a09] outline-none transition focus:border-[#0c0a09] focus:bg-white" />
</div>
<div class="grid gap-1.5">
<label class="text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#777169]">Header
URL</label>
<input v-model="editForm.header" type="url"
class="w-full min-w-0 rounded-xl border border-[#e7e5e4] bg-[#fafafa] px-4 py-2.5 text-[15px] text-[#0c0a09] outline-none transition focus:border-[#0c0a09] focus:bg-white" />
</div>
</div>
<div class="grid min-w-0 gap-5 xl:grid-cols-3">
<div class="grid gap-1.5">
<label
class="text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#777169]">CPU</label>
<input v-model="editForm.cpu" type="text"
class="w-full min-w-0 rounded-xl border border-[#e7e5e4] bg-[#fafafa] px-4 py-2.5 text-[15px] text-[#0c0a09] outline-none transition focus:border-[#0c0a09] focus:bg-white" />
</div>
<div class="grid gap-1.5">
<label
class="text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#777169]">GPU</label>
<input v-model="editForm.gpu" type="text"
class="w-full min-w-0 rounded-xl border border-[#e7e5e4] bg-[#fafafa] px-4 py-2.5 text-[15px] text-[#0c0a09] outline-none transition focus:border-[#0c0a09] focus:bg-white" />
</div>
<div class="grid gap-1.5">
<label
class="text-xs font-semibold uppercase leading-[1.4] tracking-[0.96px] text-[#777169]">RAM</label>
<input v-model="editForm.ram" type="text"
class="w-full min-w-0 rounded-xl border border-[#e7e5e4] bg-[#fafafa] px-4 py-2.5 text-[15px] text-[#0c0a09] outline-none transition focus:border-[#0c0a09] focus:bg-white" />
</div>
</div>
<div class="flex items-center gap-3">
<input id="active-edit" v-model="editForm.active" type="checkbox"
class="h-4 w-4 rounded border-[#d6d3d1] accent-[#292524]" />
<label for="active-edit" class="text-[15px] leading-[1.47] tracking-[0.15px] text-[#0c0a09]">
Jogo ativo no catálogo
</label>
</div>
<div class="flex flex-col gap-3 border-t border-[#e7e5e4] pt-5 sm:flex-row sm:justify-end">
<button type="button" @click="cancelEditing"
class="inline-flex min-h-10 items-center justify-center rounded-full border border-[#d6d3d1] bg-transparent px-5 py-2 text-[15px] font-medium leading-none text-[#0c0a09] transition hover:border-[#0c0a09]">
Cancelar
</button>
<button type="submit" :disabled="isSaving"
class="inline-flex min-h-10 items-center justify-center gap-2 rounded-full bg-[#292524] px-5 py-2 text-[15px] font-medium leading-none text-white transition hover:bg-[#0c0a09] disabled:cursor-not-allowed disabled:opacity-70">
<Icon v-if="isSaving" name="mdi:loading" class="animate-spin text-base" />
<span>{{ isSaving ? 'Salvando...' : 'Salvar alterações' }}</span>
</button>
</div>
</form>
</div>
</div>
<div
class="flex flex-col items-center gap-2 text-center text-xs leading-[1.4] tracking-[0.16px] text-[#777169]">
<p>
Microsserviço consumido:
<span class="font-medium text-[#4e4e4e]">https://catalogo-jogos-sd-production.up.railway.app</span>
&nbsp;·&nbsp; Feito por Lucas Kauã
</p>
<span class="inline-flex items-center gap-1.5">
<span class="h-1.5 w-1.5 rounded-full bg-emerald-500"></span>
Sistema de validação de token funcional
</span>
</div>
</template>
</main>
</div>
</template>
<script setup>
definePageMeta({
middleware: 'auth',
layout: 'protected'
})
const CATALOG_API_BASE_URL = 'https://catalogo-jogos-sd-production.up.railway.app'
const WISHLIST_API_BASE_URL = 'https://gameverse-wishlist-production.up.railway.app'
const route = useRoute()
const { $toast } = useNuxtApp()
const token = useCookie('token', {
secure: true,
sameSite: 'lax',
maxAge: 900
})
const game = ref(null)
const isLoading = ref(false)
const errorMessage = ref('')
const isFavorited = ref(false)
const togglingFavorite = ref(false)
const confirmingDelete = ref(false)
const isDeleting = ref(false)
const isEditing = ref(false)
const isSaving = ref(false)
const editError = ref('')
const editForm = reactive({
title: '',
description: '',
developer: '',
genresRaw: '',
platformsRaw: '',
thumbnail: '',
header: '',
cpu: '',
gpu: '',
ram: '',
active: true
})
const clearToken = () => {
token.value = null
}
function startEditing() {
editForm.title = game.value.title ?? ''
editForm.description = game.value.description ?? ''
editForm.developer = game.value.developer ?? ''
editForm.genresRaw = (game.value.genres ?? []).join(', ')
editForm.platformsRaw = (game.value.platforms ?? []).join(', ')
editForm.thumbnail = game.value.images?.thumbnail ?? ''
editForm.header = game.value.images?.header ?? ''
editForm.cpu = game.value.system_requirements?.cpu ?? ''
editForm.gpu = game.value.system_requirements?.gpu ?? ''
editForm.ram = game.value.system_requirements?.ram ?? ''
editForm.active = game.value.active ?? true
isEditing.value = true
}
function cancelEditing() {
isEditing.value = false
editError.value = ''
}
async function fetchGame() {
if (!token.value) {
await navigateTo('/login')
return
}
isLoading.value = true
errorMessage.value = ''
try {
const data = await $fetch(
`${CATALOG_API_BASE_URL}/api/v1/catalog/games/${route.params.id_ou_slug}`,
{
headers: { Authorization: `Bearer ${token.value}` }
}
)
game.value = data?.data ?? null
if (!game.value) {
errorMessage.value = 'Jogo não encontrado.'
}
} catch (error) {
const statusCode = error?.statusCode ?? error?.response?.status ?? error?.data?.statusCode
if (statusCode === 401) {
clearToken()
$toast.error('Sua sessão expirou. Faça login novamente.', { duration: 8000 })
await navigateTo('/login')
return
}
errorMessage.value = error?.data?.message ?? 'Erro ao carregar o jogo. Tente novamente.'
$toast.error(errorMessage.value, { duration: 8000 })
} finally {
isLoading.value = false
}
}
async function fetchFavoriteStatus() {
if (!token.value || !game.value) return
try {
const data = await $fetch(`${WISHLIST_API_BASE_URL}/api/wishlist`, {
headers: { Authorization: `Bearer ${token.value}` }
})
const favorites = (data?.data ?? []).filter(
(item) => item.is_favorite === 1 || item.is_favorite === true
)
isFavorited.value = favorites.some((item) => item.game_id === game.value.title)
} catch {
// falha silenciosa
}
}
async function toggleFavorite() {
if (!token.value) {
await navigateTo('/login')
return
}
togglingFavorite.value = true
const gameId = game.value.title
try {
if (isFavorited.value) {
await $fetch(`${WISHLIST_API_BASE_URL}/api/wishlist/${encodeURIComponent(gameId)}`, {
method: 'DELETE',
headers: { Authorization: `Bearer ${token.value}` }
})
isFavorited.value = false
$toast.success(`${gameId} removido dos favoritos.`, { duration: 4000 })
} else {
await $fetch(`${WISHLIST_API_BASE_URL}/api/wishlist`, {
method: 'POST',
headers: { Authorization: `Bearer ${token.value}` },
body: { game_id: gameId, is_wishlist: false, is_favorite: true, price_alert: false }
})
isFavorited.value = true
$toast.success(`${gameId} adicionado aos favoritos!`, { duration: 4000 })
}
} catch (error) {
const statusCode = error?.statusCode ?? error?.response?.status ?? error?.data?.statusCode
if (statusCode === 401) {
clearToken()
$toast.error('Sua sessão expirou. Faça login novamente.', { duration: 8000 })
await navigateTo('/login')
return
}
$toast.error('Erro ao atualizar favoritos. Tente novamente.', { duration: 6000 })
} finally {
togglingFavorite.value = false
}
}
async function saveEdit() {
if (!token.value) {
await navigateTo('/login')
return
}
editError.value = ''
isSaving.value = true
const body = {
title: editForm.title || undefined,
description: editForm.description || undefined,
developer: editForm.developer || undefined,
genres: editForm.genresRaw
? editForm.genresRaw
.split(',')
.map((s) => s.trim())
.filter(Boolean)
: undefined,
platforms: editForm.platformsRaw
? editForm.platformsRaw
.split(',')
.map((s) => s.trim())
.filter(Boolean)
: undefined,
active: editForm.active
}
if (editForm.thumbnail || editForm.header) {
body.images = {}
if (editForm.thumbnail) body.images.thumbnail = editForm.thumbnail
if (editForm.header) body.images.header = editForm.header
}
if (editForm.cpu || editForm.gpu || editForm.ram) {
body.system_requirements = {}
if (editForm.cpu) body.system_requirements.cpu = editForm.cpu
if (editForm.gpu) body.system_requirements.gpu = editForm.gpu
if (editForm.ram) body.system_requirements.ram = editForm.ram
}
try {
const data = await $fetch(`${CATALOG_API_BASE_URL}/api/v1/catalog/games/${game.value.id}`, {
method: 'PATCH',
headers: { Authorization: `Bearer ${token.value}` },
body
})
game.value = data?.data ?? game.value
isEditing.value = false
$toast.success('Jogo atualizado com sucesso!', { duration: 4000 })
} catch (error) {
const statusCode = error?.statusCode ?? error?.response?.status ?? error?.data?.statusCode
if (statusCode === 401) {
clearToken()
$toast.error('Sua sessão expirou. Faça login novamente.', { duration: 8000 })
await navigateTo('/login')
return
}
editError.value = error?.data?.message ?? 'Erro ao salvar alterações. Tente novamente.'
$toast.error(editError.value, { duration: 8000 })
} finally {
isSaving.value = false
}
}
async function deleteGame() {
if (!token.value) {
await navigateTo('/login')
return
}
isDeleting.value = true
try {
await $fetch(`${CATALOG_API_BASE_URL}/api/v1/catalog/games/${game.value.id}`, {
method: 'DELETE',
headers: { Authorization: `Bearer ${token.value}` }
})
$toast.success(`${game.value.title} removido do catálogo.`, { duration: 4000 })
await navigateTo('/catalogo')
} catch (error) {
const statusCode = error?.statusCode ?? error?.response?.status ?? error?.data?.statusCode
if (statusCode === 401) {
clearToken()
$toast.error('Sua sessão expirou. Faça login novamente.', { duration: 8000 })
await navigateTo('/login')
return
}
$toast.error('Erro ao deletar o jogo. Tente novamente.', { duration: 6000 })
} finally {
isDeleting.value = false
confirmingDelete.value = false
}
}
onMounted(async () => {
await fetchGame()
fetchFavoriteStatus()
})
</script>